sidekick e-reader
2026
product design, electronics design
tools: fusion 360, arduino-ide, blender, comfy-ui
a tomagotchi-inspired pocket e-reader designed to help people build a routine out of reading in a fun and convenient way.
the problem
like many people today, i struggle with the need for constant stimulation. if there's an ad brake while watching tv, i pull out my phone, same goes for when i'm on the train or waiting in line somewhere. rather than sitting with a quiet moment, my instinct is always to reach for a screen.
i also don't read enough.
sidekick tackles both problems at once. it's an ultra-portable e-reader designed to slip into those small, otherwise wasted moments and help build a habit of reading rather then consuming mindless media.
sketching + ideation
user interface + character engine
tamagotchis worked because they made you feel responsible for something — sidekick brings that same logic to reading. your character evolves based on the genres you explore, how often you read, and how far you push your pace, but neglect it too long and that progress unravels: your companion grows angry, hungry for knowledge, and starts to fade. similarly to how duolingo successfully gamified language learning, sidekick applies those same mechanics to reading — reshaping it from a habit you intend to keep into one you actually do.
packaging + renders
mvp prototype
waveshare esp32 board, micro lipo battery, some buttons, and a 3d printed enclosure.