audio jungle
2024
experimental design, software design
tools: maxmsp, fl-studio, blender, after effects
audio Jungle is an interactive audiovisual installation where up to three participants explore a grid of circles that each trigger a unique musical stem — which layer sound in real time to create an ever-changing soundscape shaped entirely by movement. designed and presented for ART201: Digital Media 1 at Lewis and Clark in Fall 2024.
a test of the system performed at Lewis and Clark's Fields Hall, December 2024
how the system works
a GoPro mounted on the ceiling streams live video into MaxMSP/Jitter, where the jit.cv library tracks each participant via a uniquely colored balloon. the detected positions are mapped to a normalized coordinate space and evaluated against each circle's boundaries — when a participant steps inside one, the corresponding musical stem is triggered and the volume is modulated relative to their position from it's center.
next steps:
this iteration is very much a proof of concept. the longer-term goal is a deployable platform for schools, museums, and public spaces — custom control software replacing Max/MSP, and a standalone camera module that natively links with the motion control system and sound engine.
resources:
pattern fading in max (https://www.youtube.com/watch?v=SSxpCeFB81o&t=1s)
jitter color-block tracking (https://www.youtube.com/watch?v=r5TECpsDPvE)
special thanks to Dann Disciglio (https://danndisciglio.com/)